Post Summit-Series (posts here and here), I'm having these fascinating long-distance conversations with young American entrepreneurs and activists, who are trying to wrestle with the ethics of what they're calling "radical innovation" - the step-change invention (from cuneform writing to Craig Venter hiding a URL and quotes from James Joyce in the DNA of a synthetic cell; from the wheel to the superefficient solar panel) that changes civilization inescapably. (All this in the context of futurist Ray Kurzweil who spoke at the conference in Washington, anticipating what he called a 'Singularity' of technological advance that redefines basic questions of life, society and sentience).
What I bring to the party, from my own play theorising, is captured in this lightly edited (and anonymised) part of our exchanges below. The discussants are seeking to establish some kind of brand/marketing idea for radical innovation - how, in an eco-anxious and fearful age, there can be a better story about technological transformation that steers between the extremes of Luddism and boosterism. (And if anyone's wondering what this has to do with recent fevered discussions about 'poverty porn', it's this: instead of documentaries that sneer at people who have lost the psychic battle with consumer culture, it might be interesting to concentrate on that generation of 'makers' who want to build their social future as easily as they can make a website or hack a mobile phone).
Here's my 50 cents:
Pat Kane / Playing the Future
If the question was "what is the language that can make people comfortable with radical innovation as a permanent feature of our long-term future?", I would have said that you have to first engage in a bit of a battle about human nature. If it is "natural" for humans to innovate, to transform their conditions, to use their abstracting powers to shape nature - ie, if it is natural for us to be unnatural - then we need a language in which the "nature of being unnatural" makes sense, seems descriptive of who we are. Rather than (as some environmentalists would have it) that we're some kind of maladaptation, far too unstable and destructive a presence in our biota, which 'The Earth' as an overall evolved system will decide - is deciding - to get rid of.
For me, that language for the last ten years has been the language of play. And at the moment, I think it's become one of the few keywords of real resonance and authority in recent years. Play is where we 'take reality lightly', where we take joy in crossing boundaries and limits - but it's also where we complex mammals develop and learn, neotenically through our entire lives. By being 'unnatural' in play, we express and develop our true nature.
There are a number of deep ideas trends that have been supporting this new centrality of play - for one, the advance of complex adaptive systems thinking through all areas of business, governance and even pop culture (Wired etc), which knows that healthy systems have 'play' in them, and are populated by dynamic 'players', rather than cogs in machines. This blends over into the advanced sciences of human nature - eg positive psychology and neuroscience - both of which have encouraged us to look at early child development, and the plasticity of the brain through that, as crucially shaped by our play experiences. When we see education systems throughout the world making major policy changes to extend kindergarten experiences to 6 and 7, delaying the moment of formal education, they're doing so under the pressure of mind-science that's telling them how important the play moment is to the development of their future productive citizens.
So it's not the only theme you could deploy, but I certainly think that putting "the right to play" front and centre of any movement about radical innovation - not just for kids' development, but for adults too - would be one way to "naturalise" our "unnatural" response to the challenges we collectively face.
Play is often misunderstood as either triviality or extremism (though of course its phenomena can be both). Play is properly understood as risky behaviour where the consequences are not fatal - because we (or our authorities, whether governments or lionnesses on a savannah) have secured enough safety, distance from scarcity and tolerance for messiness for our explorations to be educative, developmental. So seeing radical innovation for the long term as a play zone, also implies a level of safety-guaranteeing governance. (It's worth noting that the amount of bioethics that Venter went through to get to his synthentic life molecule showed that he wasn't interested in 'playing God', but in 'playing civilisation' - taking the risk of creating an a-life, but having it buffered and filtered through stable public institutions).
In valuing radical innovation, people need to be assured that this isn't going to be some kind of terrifying, extropic SF scenario - this is what's good about Kurzweil's calmly rising exponentials as images of change; they at least look swooping, elegant, rather than the jagged, unsettling lines of stock-market activity. We need a way to think about how we build the institutions, and their consensuses of value and ethics, that can help us direct radical innovation as a contribution to our growth, health and development, than a dangerous unravelling of all of those. I'd suggest that what you'd be trying to do here is to build a robust and sustainable 'ground of play'.
There are many old hippie coots still active at the moment - Stuart Brand, Kevin Kelly, Brian Eno, Danny Hillis, the whole Edge crew - for whom the establishment of a 'ground of play' would be intuitive. (In fact, one way to look at uber-old-hippie Steve Jobs's almost paternalistic total-designing of his information appliances is that he's establishing exactly that 'ground of play' for the info-sphere - creative interactivity and expressivity, but in an environment free from predation and disaster. And there, we might get into a discussion about different parenting styles...) But in any case, I think we have the news in from the mind and systems sciences to justify the importance of that ground in a powerful way.
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