Almost forgot to post this Independent review I've written of Edward Castronova's Synthetic Worlds and Jack Railton's The A-Z of Cool Computer Games - the latter a bit nerdy and rejectable, the former extremely vital and definitive. You can read Castronova's posting on the Terra Nova blog, and here's an interview with him.
The review - also on extended post below - says it all. But Castronova is notable for being an economist that's as interested in spirituality and transcendance as he is in the functioning of markets. Also contained in the book are notes to what he calls "an economy of fun" - ie, what are the economic rules of interaction that keep online players participating in a game-world - which I'm going to ponder heavily, as an enrichment of my own rather sketchy notions towards a players' economy.
He's also a Shakespeare buff, and draws this great parallel in an interview on the Tom Peters site:
I think actually there are deep intellectual similarities between the themes in Shakespeare and what's happening right now in [synthetic worlds]. We have these parallel, almost competing environments growing up, where people can choose what kind of game they're going to play. Are we going to play the game of real life? Am I going to be a worker in Starbucks or a starship captain? That's my choice.
It runs throughout Shakespeare that much of the social world is a world of seeming, of self-supporting equilibrium, where value is contingent upon what everybody says value is. So I find that reading things like King Lear and Hamlet is tremendously congenial to understanding why people get blown away by this phenomenon. It's because they're seeing a structure of society that's always been there, but it's very easy to forget about it and ignore it. Shakespeare doesn't let you do that, and virtual worlds don't let you do it either.
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