Many thanks to Matt Jones at Nokia for this link to Nesta Future Lab's literature review in games and learning. He points out a list of 'new vs old' tensions that young ludic learners are imposing on their creaky education environments:
• twitch speed vs conventional speedSchematic, but useful. I'm hoping to engage more in this area in coming months.• parallel processing vs linear processing
• graphics first vs text first
• random access vs step by step
• connected vs standalone
• active vs passive
• play vs work
• payoff vs patience
• fantasy vs reality
• technology as friend vs technology as foe.
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